In November 2014, we released a massive update to Summoner's Rift. We had a large environment team built with a group of amazing artists. I was lucky enough to contribute to this project and learned a lot. I was mainly working on the composition around the base pads and blocking in architecture. A lot of the map was continually tweaked by many people so its impossible to take sole credit for any one piece. A lot of work here was subsequently polished and changed.